

Battle Mode raises the Batmobile’s turret, making the heavy weaponry available. Pursuit Mode gives you access to the afterburner and ejector seat – you’ll be using it to get across the city quickly, and also to chase down suspects and outrun hostile forces. “The Batmobile is Batman’s most powerful gadget, and it’s useful in all kinds of ways depending on the situation. We really felt this sense of obligation to show what our version of the Batmobile would look like – and give players the unique experience of driving that car.” “Batman’s car is such an important part of his identity, and it’s been interpreted so differently by so many different writers and creators.

But it wasn’t until we got a few tech demos and experiments running that we realized we were onto something quite special that felt like a natural extension of the Arkham gameplay that we’ve been creating and refining since 2007.” “When we first started looking at ideas for new elements to build into our third Batman game, everyone immediately got very excited about the possibilities of adding in a drivable Batmobile.

In an interview with GamingBolt he detailed the Batmobile. With the currents of speculation still churning away beneath Batman Arkham Knight and its enigmatic new enemy, Rocksteady Studios and Warner Brothers have seen fit to loose some details about the new Batmobile and it’s various stages. As we all know, and is reiterated upon by Gaz Deaves, the social marketing manager from Rocksteady, “Batman’s car is such an important part of his identity” and it’s come in many different shapes and sizes.
